This is the production breakdown for Steve the Fish, a character that became a viral trend on social media in May 2025. Known for his quirky arms and legs, Steve was brought to life through a full 3D pipeline: starting with reference research, sculpting in ZBrush, retopology in Maya, texturing in Substance Painter, and final rendering in Blender.
This project was a fun exploration of stylized anatomy and cross-platform storytelling.